Difference between revisions of "Avatar Commands"
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{{RLVaCommand|adjustheight|3|{{RLVaCommandType|force}}}} | {{RLVaCommand|adjustheight|3|{{RLVaCommandType|force}}}} | ||
</code> | </code> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==={{RLVaCommandHeader|edit||{{RLVaCommandType|ny}}}}=== | ||
+ | Prevent editing objects rezzed in world and attached to the user | ||
+ | |||
+ | * Any active selections will be dropped. | ||
+ | * Edit floater will remain open but switch to the build tab. | ||
+ | * New objects can be placed (from inventory and via build) but the selection instantly drops. | ||
+ | * Terrain can still be edited (terraforming & parcel division). | ||
+ | |||
+ | |||
+ | |||
[[Category:RLVa]] | [[Category:RLVa]] |
Revision as of 21:15, 6 June 2016
Avatar control commands
@adjustheight<value>=force
Sets the AvatarHoverOffsetZ debug setting raising or lowering the avatar.
<value> is divided by 100 then applied to the debug setting. This allows for fine adjustments to be made with fewer characters when represented as a string ("3" becomes "0.03", 1 character vs 4), It's not a great saving but every byte counts.
Set AvatarHoverOffsetZ to 0.030
@adjustheight3=force
@edit=<n|y>
Prevent editing objects rezzed in world and attached to the user
- Any active selections will be dropped.
- Edit floater will remain open but switch to the build tab.
- New objects can be placed (from inventory and via build) but the selection instantly drops.
- Terrain can still be edited (terraforming & parcel division).